Caen Botto (Buenos Aires 1970) is an intermedia artist, musician and researcher. He graduated from USAL, as a Music Therapist, in 1992; he also studied Ethnomusicology (CMMF) and Electro-acoustic Composition (UNQUI). His activities range from research and teaching to the technical and creative direction of artistic and corporate productions.

In the year 2000 he created Universomente, an independent lab for research and production of experimental audiovisual techniques for interactive communication.  He has been based in Ibiza since 2013, where he co-founded Nourathar studio for audiovisual creations.

In his work he combines elements of research into perception and sound, with his experience in interactive software development and gestural control systems, to create installations, immersive environments and audiovisual performances.  As a musician, he uses interface design to transfer the "visceral" relation with musical instruments to his computer-generated audiovisual environments. Among the themes explored in his work are: augmented space, tele-presence, non-verbal communication or the connections between magic and technology through inter-connectivity in parallel (digital) realms.

Universomente's work has been featured at international exhibitions, festivals and platforms such as: Sonar (Barcelona), File (Sao Paulo), FACT (Liverpool), After the Net (Plymouth), Observatori (Valencia), Generative Art Symposium (Milano), MAMBA (Buenos Aires) and various Dorkbots and Medialabs in different locations (Full list).

Marta Rupérez Molenveld (Madrid, 1977) is an Independent production manager and curator with international experience in cultural projects focused on art and technology (media arts). She received her MA in Visual Arts Administration from NYU in 2003 (Fulbright scholar).

She is the co-founder of Nourathar, an art and technology studio dedicated to the development of experiences that explore and question the potential of emerging media. Since the studio was founded in 2013, Marta has concentrated her previous experience in this direction: from conceptual aspects and historical research, to formal and production elements.

As New Media Curator at FACT (Foundation for Art and Creative Technology, Liverpoool), she managed exhibitions such as Sk-interfaces (2008), David Rokeby (2007) or HCI/FUN (collaboration with LJMU, 2006). In these and other shows she had the opportunity to materialize her interest in different aspects of Human-Computer Interaction.

Throughout her career as cultural manager she has collaborated with institutions such as Guggenheim SoHo (NY, 2002), SF MoMA (SF, 2002) or the Havana Biennial (2003) in the production of works and exhibitions.

She has experience in teaching, designing and coordinating courses, seminars and workshops that explore the potential of technology in creative and social processes: Video Game Development, 3D Modeling (Ibiza 2021-22), ArtFutura (Ibiza 2016 – 19), Workshops on Creating with Digital Media; Image / Sound (Ibiza 2016-17), web 2.0 for communities (La Palma 2010), unDEAF (Rotterdam 2007), Open Source City (Liverpool 2008), Rhizome (NYC 2002).